Den Turner
nobodyinparticular
About Me
専門知識
CG Supervisor
業界:
Film/TV
Connect
LOCATION
Canada
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
GL 15x slower than the competition? 2013年12月4日16:23
edward
It would be helpful to send these files into support for benchmarking internally regardless.
Thanks!
will do… and done.
GL 15x slower than the competition? 2013年11月21日14:11
Malcolm Zaloon
Anyway, Houdini is fantastic, and very flexible…(light years from any other) but with some optimizations on normals/polys/viewport will be even more fantastic.
I agree completely.
Issues like the ridiculous speed difference are among the reasons I hear cited most frequently when explaining a preference for a dominant competitor over houdini. I would love to see houdini become the go-to 3D app for everything, not just simulations.
GL 15x slower than the competition? 2013年11月21日9:35
twod
Houdini has never been good at dealing with playback of thousands of discrete objects (bones, in this case), though it has improved slightly in the last few years. We do have plans to address this in a future release.
there are 880 objects in the scene: 248 bones and 632 nulls
less than 1 thousand, not “thousands”
according to the performance monitor, ~64% of the time used is for the viewport, ~26% is unaccounted, and ~9% to cook the nodes
I was already aware that houdini was slower, but 15x slower is pretty extreme.
Which future release is this planned for? and how much of this gap do you think will be closed at that time?