noc2 Art
noc2
About Me
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Istanbul,
Turkey
ウェブサイト
Houdini Engine
ADVANCED
Motion Editing | Animation | Lighting | VEX
INTERMEDIATE
プロシージャルワークフロー | Environments | Digital Assets | キャラクタ & アニメーション | Solaris | Karma | Python
BEGINNER
Hair & Fur | Cloth | Crowds | Muscles | Pyro FX | Fluids | 説明 | Realtime FX | PDG
Availability
I am available for Freelance Work
Recent Forum Posts
APEX rigging insight 2024年8月3日17:43
tamte
Current APEX is beta, it's a proof of concept
It provides some control, some nodes, some workflows
But it's missing a lot of nodes, even low level ones, lots of UX to be productive and a lots of workflows
It needs to mature, whether for riggers or anyone, but it's definitely a great showcase of possible potential
Mr. Slancik hit the nail on the head!!...
I can see why and how Apex was conceived; it came out of the basic necessity of overcoming the performance/effective usability issues of Kinefx based rigs where kinefx rigs are not as responsive as one would expect. And there is also the basic paradigm redirection where the rigs should be easily understood and manipulated by professional animators without having to get into any node centric adjustment whatsoever.
At this current stage, it is almost completely not production-viable at all imho. Like Mr. Slancik put it, it is a proof of concept that needs to mature, and quite a lot as it seems...
Controlling Vellum Mass via solver based progressive attrib 2021年5月17日20:18
Found it. Multisolver is the key
Controlling Vellum Mass via solver based progressive attrib 2021年5月17日18:45
Hi;
I'm trying to control the mass attribute of a vellum hair strand via a very simple neighbor based 'infection' effect where the mass value of 1 belonging to points in a group are propagated over time across their neighbors. Although the vellum solver should be able to handle this via a simple geometry wrangle inside it, it just refused to do it in contrast to a regular sop solver node So I had to resort to placing a sop solver inside the vellum solver just to get the vellum solver to recognize this 'infection' effect, naturally to no avail
I'm quite literally stuck and out of ideas at this point. Any help would again be highly appreciated.
Cheers;
AJ
I'm trying to control the mass attribute of a vellum hair strand via a very simple neighbor based 'infection' effect where the mass value of 1 belonging to points in a group are propagated over time across their neighbors. Although the vellum solver should be able to handle this via a simple geometry wrangle inside it, it just refused to do it in contrast to a regular sop solver node So I had to resort to placing a sop solver inside the vellum solver just to get the vellum solver to recognize this 'infection' effect, naturally to no avail
I'm quite literally stuck and out of ideas at this point. Any help would again be highly appreciated.
Cheers;
AJ