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Recent Forum Posts
Extra attributes not working for FLIP fluids! 2011年7月26日12:11
Okay, after having a little chat with SESI support, it seems that the extra attributes aren't taken into account when simulating a Particle Fluid Object with the FLIP solver.
My workaround for now is to create the two cycling coordinate systems using a VOP POP within the fluid's POP solver, which seems to do the trick.
My workaround for now is to create the two cycling coordinate systems using a VOP POP within the fluid's POP solver, which seems to do the trick.
Extra attributes not working for FLIP fluids! 2011年7月23日8:59
Hi everyone, I've already posted something similar on the odforce forums, but I'm hoping to hit closer to home now that I've done a bit of additional testing and messing around.
My problem is that when I configure my FLIP fluid activating “Create Coordinate System”, and additionally activating the storage of density gradient and neighbour velocity, the attributes aren't created. The same thing works fine with SPH, just not with FLIP fluids, which is rather frustrating, since those attributes are really essential to any fluid workflow.
This is using Houdini 11.0.733. Is this a bug or am I missing something?
My problem is that when I configure my FLIP fluid activating “Create Coordinate System”, and additionally activating the storage of density gradient and neighbour velocity, the attributes aren't created. The same thing works fine with SPH, just not with FLIP fluids, which is rather frustrating, since those attributes are really essential to any fluid workflow.
This is using Houdini 11.0.733. Is this a bug or am I missing something?
Freezes on Exit, won't render 2009年5月9日13:45
Thanks edward, that worked like a charm for me. Change Licence Server was greyed out for me, but setting the environment variable and disabling the help browser check box seems to have done the trick