nran
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Can't start Houdini 18 license administrator on Ubuntu 16/18 2020年3月10日23:19
mattw
I would suggest contacting support and make sure to include the license diagnostic in the email.
Thanks,
Matt Warner
Hey Matt
actually, after i finished the installation of houdini 18 on new install CentOS 7, when i hit license administrator on manual, nothing shows up, the same to, if i want to start houdini FX, nothing happening….. just no response, i have login as root.
on Ubuntu 18, there is a little response when i hit license administrator, but no “diagnostic message” appear, just nothing…
any idea? thanks
please see the video here
Image Not Found
Can't start Houdini 18 license administrator on Ubuntu 16/18 2020年3月9日11:51
Hey
i have experiencing a problem to start Houdini 18 license administrator on Ubuntu 16/18, it's failed to start and leave no error message, on freshly installed Ubuntu 16 and 18.
Houdini 17's license administrator can start without any problem.
any one knows why?
thanks
i have experiencing a problem to start Houdini 18 license administrator on Ubuntu 16/18, it's failed to start and leave no error message, on freshly installed Ubuntu 16 and 18.
Houdini 17's license administrator can start without any problem.
any one knows why?
thanks
Houdini 17 new Pyro sourcing in Sop level << - very very difficult to use!! Please provide option for older pyro source as houdini 16.5 2019年3月10日12:31
Hey Sidefx
Houdini 17 new Pyro sourcing in Sop level << - very very difficult to use!! Please provide option for older pyro source as houdini 16.5, the Fluid Source node.
i know you guys trying to make the pyro sourcing into particles/vdb, so that many new artist can use it, especially when dealing sub-step issue. But for production, the older pyro sourcing approaching was suitable for both lower-end to higher end production, and for mid/big production company, we know how to make our pyro sourcing calculating time lower enough to get through the farm.the Fluid Source node has a lots of advantage that the new Pyro sourcing in Houdini 17 DO NOT HAVE!!! please don't always thinking about the speed of calculation, the speed of production to pass through the client approved, is also very important. <- the new pyro sourcing in houdini 17, will slow this down.
May be some client told you guys it's very slow on older Fluid Source node,if this is true, that means, they don't know how to use it.
As 16 years experience on Houdini pyro system, and previous sidefx inter at Toronto office, Please Please bring back the Fluid Source node as an option in future Houdini release.
many thanks.
Houdini 17 new Pyro sourcing in Sop level << - very very difficult to use!! Please provide option for older pyro source as houdini 16.5, the Fluid Source node.
i know you guys trying to make the pyro sourcing into particles/vdb, so that many new artist can use it, especially when dealing sub-step issue. But for production, the older pyro sourcing approaching was suitable for both lower-end to higher end production, and for mid/big production company, we know how to make our pyro sourcing calculating time lower enough to get through the farm.the Fluid Source node has a lots of advantage that the new Pyro sourcing in Houdini 17 DO NOT HAVE!!! please don't always thinking about the speed of calculation, the speed of production to pass through the client approved, is also very important. <- the new pyro sourcing in houdini 17, will slow this down.
May be some client told you guys it's very slow on older Fluid Source node,if this is true, that means, they don't know how to use it.
As 16 years experience on Houdini pyro system, and previous sidefx inter at Toronto office, Please Please bring back the Fluid Source node as an option in future Houdini release.
many thanks.