Oliver Banasiak
olivetty
About Me
Motion FXs
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Houdini Engine
Availability
Not Specified
Recent Forum Posts
VR / OpenXR 2024年6月19日17:24
Yes, this would be amazing! I know this thread is old but Q3 is selling like hot cakes and I'd love to use it with Houdini for sculpt/modelling or just walking around the viewport placing stuff in Stage!
WIP | Vision ML tools [Utility] 2024年3月4日20:33
fabriciochamon
Great, thank you Luis, much appreciated!
@everyone: here's a new release [github.com], including:
Changelog Mar-04-2024:
- Added new "Android Sensors" stream type
- Added new "Rotation from device" hda (rotates an object using sensor data from Android devices)
- Fixed transform issues with MediaPipe Body and MediaPipe Face hda decoders
- Exposed more settings for MediaPipe Body:- Overall UI polishes
- Num bodies to track
- Min body presence confidence
- Min landmark trackers confidence
- 3D Coordinates
- Overall documentation polishes (HDA's / Streamer tooltips)
- Added sample hip files for MediaPipe Hands -> Kinefx workflows
Amazing! I am deep down in AI world for now but can't wait to jump on and test this one! Wohoo!
WIP | Vision ML tools [Utility] 2024年3月1日9:39
fabriciochamonolivettyfabriciochamon
Another update being pushed soon:
Android Sensors
Another great update and the UI is starting to look really nice as well! Are you fore-seeing this becoming like a poor-mans virtual camera in the future if we can get more sensors in there? Like what Unreal Live Link is doing with iPhones to make the phone the camera so to speak.
Nevertheless, looks great and good luck with the rest of implementation. Following this thread with great interest!
thanks Oliver! I think I'm heading more middle ground here: maybe provide a more robust AR-like movement other than raw sensors, but without the bi-directionality of live link (no viewport showing on the phone).
I don't want to dig into the rabbit hole of a mobile app and its own complex domain, even more when performance is crucial.
Hopefully VisionML becomes this sort of robust middleware where users can build Houdini animations tools on top. Let's see.
Ah, yes, the bidirectionality is overrated, I always watch the screen anyways! This already looks really nice!