Omer Pekin
omerpekin
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Houdini Engine
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Recent Forum Posts
Day 4 | Model: SOPS | FOLIAGE | Image 2025年3月4日14:31
flower.cloth
Karma Texturing Tutorial 2025年2月14日6:51
Hello,
I am looking for karma texturing tutorials, especially about abstract material creation,
- adding different noises,
- overlaying different textures,
- making rocks using displacement & bump maps,
- creating terazzo like textures, adding gradients with a direction
- creating textures using intersection of objects,
- creating PBR textures and overlaying colors and patterns on top of them.
Mostly I come across Redshift tutorials, however I am interested in Karma Renderer, are there any good tutorials on Karma, specifically about texturing?
I am also interested in good Pateron sites and other advices as well.
Thank you for your time!
I am looking for karma texturing tutorials, especially about abstract material creation,
- adding different noises,
- overlaying different textures,
- making rocks using displacement & bump maps,
- creating terazzo like textures, adding gradients with a direction
- creating textures using intersection of objects,
- creating PBR textures and overlaying colors and patterns on top of them.
Mostly I come across Redshift tutorials, however I am interested in Karma Renderer, are there any good tutorials on Karma, specifically about texturing?
I am also interested in good Pateron sites and other advices as well.
Thank you for your time!
Vellum Cloth Simulation Change Simple Geo to Complex Geo 2024年11月28日15:53
Hello,
Thank you very much for your help.
This was very helpful in general and yes, I didn't realize I was mixing the inputs at pathdeform...
I tried to simulate both with hairs and curves and with grid and then used pathdeform. When I simulated with hairs, of course I suddenly had a lot of flying single 'pipes' and it didn't give me the result I aimed.
So I used surfaces to simulate, I used pointdeform to map bunch of splines on these surfaces and I sweeped them.
The path deform didn't work but I followed Entagma tutorial recreating the pathdeform with pointwranlges.
https://www.youtube.com/watch?v=Qj4qX7TBKZc&ab_channel=Entagma [www.youtube.com]
Again, thank you very much for your reply.
Thank you very much for your help.
This was very helpful in general and yes, I didn't realize I was mixing the inputs at pathdeform...
I tried to simulate both with hairs and curves and with grid and then used pathdeform. When I simulated with hairs, of course I suddenly had a lot of flying single 'pipes' and it didn't give me the result I aimed.
So I used surfaces to simulate, I used pointdeform to map bunch of splines on these surfaces and I sweeped them.
The path deform didn't work but I followed Entagma tutorial recreating the pathdeform with pointwranlges.
https://www.youtube.com/watch?v=Qj4qX7TBKZc&ab_channel=Entagma [www.youtube.com]
Again, thank you very much for your reply.