Pawel Lukaszewicz

pablo_lukaszewicz

About Me

専門知識
Gamedev
業界:
Gamedev

Connect

LOCATION
Lodz, Poland
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Digital Assets  | Mantra  | PDG  | VEX  | Python
BEGINNER
Solaris  | Karma  | 説明

Availability

I am currently employed at CD PROJEKT RED

Recent Forum Posts

FBX character output for UE5 with LODs? 2024年11月14日7:05

Hi
Is it somehow possible now to export unreal skeletal meshes via rop_fbxcharacteroutput with LODs?
Without LODs this works just fine but the lod part... I ended up exporting couple files and importing but would be much nicer do go with just one file.

There is a thread describing it with path/name attribute from SOP level using rop_fbx that works for static meshes
just fine though the rop_fbx has this "build hierarchy from path atribute" option.

https://www.sidefx.com/forum/topic/59583/ [www.sidefx.com]

Karma - Texture Baking 2024年2月28日7:54

Aaaaaa OK, got it.
Set the object id for lowpoly and highpoly to the same id via render geometry setting nodes and turn off the visibility for the low poly as well.
Attaching the setup image and modified hip from Mestela Hope that is ok.

Karma - Texture Baking 2024年2月28日6:01

Thanks @jsmack! How do you specify it?
I can't just figure out what to put there, how to tell Karma that pig_higlpoly is the high poly object and pig_lowpolly is the low poly one. This object_id thingy does not pop up much in the documentation.