pedro3145

pedro3145

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Recent Forum Posts

Box Mapping instances. 2014年12月28日17:24

eetu
If you want to have a sharp edge, check which axis is the closest to your normal, and choose between 3 mapping nodes based on that.

Ok, I implemented what you said and is working fine.

Now, the last problem is that the texture is not moving with the points/instances, and this causes the uv coordinates to “shift”. like in the following pictures. How can I fix this?

Thanks in advance.

Box Mapping instances. 2014年12月28日15:02

eetu
Shading in Mantra happens in camera coordinates. You need to add a transform vop before the uv mapping vop to work in object coordinates.

Thanks for the quick response eetu!

I had to do a minor tweak to the scene you submitted, the texture was being projected on each instance and not as a whole, so I changed “To Space” to space:world.

Now, to fully address my problem I need to project the texture on each side of the instances (Box Mapping), right now the shader is only doing an Orthographic Projection. Any tips?

Box Mapping instances. 2014年12月28日13:49

Hi!

How can I project a texture (Box Mapping) onto instances?
The issue I have is that the texture is always facing the camera, as shown in the following screenshots:

Thanks in advance.