play boy
playboy241994
About Me
I animate characters using Houdini
Connect
LOCATION
Hyderabad,
India
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Any of the following made it to 20.5? 2024年7月20日6:21
tried poselibrary on 'scene animate' node. Not working. maybe they'll fix in the coming updates......
grateful that 20.5 has animation layers......
if we have working poselibrary, then houdini can seriously compete with Maya in Character Animation.....LoL ! can't wait
grateful that 20.5 has animation layers......
if we have working poselibrary, then houdini can seriously compete with Maya in Character Animation.....LoL ! can't wait
simplest way to setup 'Look at' 2024年5月14日15:55
Thanks max....your explanation is awesome man......
simplest way to setup 'Look at' 2024年5月11日9:44
apex is amazing.....day by day i'm beginning to understand the infinite possibilities of this wonderful tool.....but sadly, until this approach becomes the new norm,
the best we've got are official documentaion(which is currently incomplete) & forums like these.
I'm grateful for all the help i've gotten from the community so far, especially from @william_harley
i've followed maxrose's awesome tutorial on 'look at'. in that, he uses 'rig attrib vop' with apex.....i've used simple skeleton instead of procedural and followed it many times.
my rig just doesn't work. its okay. i'm an idiot and doesn't know where the issue is lol lol..
can somebody explain via a hip file:
how to setup 'look at' ENTIRELY in apex, in simplest way possible?
simplest and dumbest setup i can think of is kinda like this:
2 kinefx joints for 2 eyes + additional joints for 'look at'.
hope somebody helps. Thanks...
the best we've got are official documentaion(which is currently incomplete) & forums like these.
I'm grateful for all the help i've gotten from the community so far, especially from @william_harley
i've followed maxrose's awesome tutorial on 'look at'. in that, he uses 'rig attrib vop' with apex.....i've used simple skeleton instead of procedural and followed it many times.
my rig just doesn't work. its okay. i'm an idiot and doesn't know where the issue is lol lol..
can somebody explain via a hip file:
how to setup 'look at' ENTIRELY in apex, in simplest way possible?
simplest and dumbest setup i can think of is kinda like this:
2 kinefx joints for 2 eyes + additional joints for 'look at'.
hope somebody helps. Thanks...