Derwin Prince
polydreams
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Houdini Engine
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Recent Forum Posts
Create AOV from Attribute 2024年4月13日12:14
Yup totally seems to work local with karma, must've been some caveat. Thank you!
Create AOV from Attribute 2024年4月12日21:23
Wondering if anyone knows how to create an AOV from an attribute that comes from sopcreate. I'm using renderman but would be curious for karma as well. Basically, the only way I know how to do this is through a material library with pxrprimvar/pxrattribute that outputs to pxrtee, and adding a rendervar for that named AOV. But the issue is that material needs to be applied for this to work. Instead, is there a way to grab the attribute straight from the geo or primitive, to be used as an AOV? Whether its Cd, mask, etc. or do AOVs simply need to be done through shading?
If it is only through shading maybe a 'dummy' material or something could be applied in a way that doesn't override existing materials and also has no need to edit multiple materials to get an overall effect on multiple geo that makes up a single object. Anyway, thanks for any help!
If it is only through shading maybe a 'dummy' material or something could be applied in a way that doesn't override existing materials and also has no need to edit multiple materials to get an overall effect on multiple geo that makes up a single object. Anyway, thanks for any help!
Saving a subnetwork as HDA? 2024年3月11日23:55
Yeah very cool, does seem to work. Missed the big note at top of docs for 20.0 update . Additionally if you right click 'Tab Menu Mask', can set 'Make current value Default' for custom additions. Works for in-project as far