poppy
poppy
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
VEX shader network question. 2008年6月16日2:39
hi, tamte.Thank you very much for your quick reply.
Now I understand what's going on.
poppy
Now I understand what's going on.
poppy
VEX shader network question. 2008年6月15日21:53
Hi All. I checked a shader network of aged metal shader in the material paltte. I wonder what this parameter node called “pattern_Export” does.
It is connected to the plug called “dispAmount”. So I guess this one controls the amount of displacement value. Is this one of the global parameter that mantra uses at rendering? I don't understand why you have to make this connection other than output1. It more makes sense to me if the output1 has this “dispAmount” plug. Thanks in advance.
It is connected to the plug called “dispAmount”. So I guess this one controls the amount of displacement value. Is this one of the global parameter that mantra uses at rendering? I don't understand why you have to make this connection other than output1. It more makes sense to me if the output1 has this “dispAmount” plug. Thanks in advance.
particle driven geometry transformation 2008年5月31日14:14
hi, All.
I am wondering if there is a way to control the geometry transformation
by particle. I know copy sop is the one you can use,but how do you handle with multiple object(primitive groups) like shatter effect? Maya can instance each peace if you specify which obj you want to use with one particle system.
Thanks.
I am wondering if there is a way to control the geometry transformation
by particle. I know copy sop is the one you can use,but how do you handle with multiple object(primitive groups) like shatter effect? Maya can instance each peace if you specify which obj you want to use with one particle system.
Thanks.