rafaelmoco
rafaelmoco
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Houdini Engine
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Recent Forum Posts
Problem with Cloth and Sop Solver 2018年2月7日10:25
Hi guys, how you doing? So, I need some help
I'm trying to do a cloth simulation, where a SOP Solver inside of the DopNet drives the cloth tearing at some point of the animation. But when the SOP Solver begins with his magic, the simulation goes crazy and and stop for some frames, giving me a wrong result
I'm putting the hipfile here, with a video showing the problem as well. All suggestions are welcome
OBS: I'm using Houdini 16.5, and I've tried to do the same sim on version 16, but the sim time jumps from one hour running in an i9, to more than 15 hours (and I didn't wait to see the result)
Sorry for my bad english, but this thing is driving me crazy
https://youtu.be/lWGcH7p2nmg [youtu.be]
link for the download (sorry, the forum have a limit of 15mb, and the file have 28mb)
https://www.dropbox.com/s/sd3iq7qa5fxz0vm/cloth_problem.rar?dl=0 [www.dropbox.com]
I'm trying to do a cloth simulation, where a SOP Solver inside of the DopNet drives the cloth tearing at some point of the animation. But when the SOP Solver begins with his magic, the simulation goes crazy and and stop for some frames, giving me a wrong result
I'm putting the hipfile here, with a video showing the problem as well. All suggestions are welcome
OBS: I'm using Houdini 16.5, and I've tried to do the same sim on version 16, but the sim time jumps from one hour running in an i9, to more than 15 hours (and I didn't wait to see the result)
Sorry for my bad english, but this thing is driving me crazy
https://youtu.be/lWGcH7p2nmg [youtu.be]
link for the download (sorry, the forum have a limit of 15mb, and the file have 28mb)
https://www.dropbox.com/s/sd3iq7qa5fxz0vm/cloth_problem.rar?dl=0 [www.dropbox.com]
Mandelbulb Animation 2017年5月2日11:32
Hi guys!
So, I'm working on a project where we have to render short animation of a Mandelbulb. The Entagma tutorial worked like a charm in this case, but there is no explanation of how to do the mandelbulb animation
I did some research , and I found this link, talking about how to add a phase variable, with a new function, to make the animation work. Does anyone have any idea of how to do this in vex?
Here is the function:
http://www.fractalforums.com/videos/3d-mandelbrot-set-phase-shift-animations/ [fractalforums.com]
And here is my hip:
https://www.dropbox.com/s/chhy8gl1div9arm/HoudiniDrop.hipnc?dl=0 [dropbox.com]
So, I'm working on a project where we have to render short animation of a Mandelbulb. The Entagma tutorial worked like a charm in this case, but there is no explanation of how to do the mandelbulb animation
I did some research , and I found this link, talking about how to add a phase variable, with a new function, to make the animation work. Does anyone have any idea of how to do this in vex?
Here is the function:
http://www.fractalforums.com/videos/3d-mandelbrot-set-phase-shift-animations/ [fractalforums.com]
And here is my hip:
https://www.dropbox.com/s/chhy8gl1div9arm/HoudiniDrop.hipnc?dl=0 [dropbox.com]