Ryan Cashman
rajanKazhmin
About Me
Houdini Engine
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GLTF 2.0 file format 2018年7月16日18:30
+1
Group centroid and bbox 2017年6月8日18:15
I'm wondering if there's a better way to do this. The method I've developed works really well, but I feel like it could be simplified.
My goal is to get the centroid and/or bbox for a group of points or polys. Usually I group the points/polys and use a delete node off to the side to delete non-selected, isolating the group. Then I use a transform node with the centroid/bbox expression on the pivot point to reference the delete node.
Sample project is attached.
It works, but I feel like the whole thing could be streamlined.
My goal is to get the centroid and/or bbox for a group of points or polys. Usually I group the points/polys and use a delete node off to the side to delete non-selected, isolating the group. Then I use a transform node with the centroid/bbox expression on the pivot point to reference the delete node.
Sample project is attached.
It works, but I feel like the whole thing could be streamlined.
Transitioning from C4D 2016年6月16日18:53
Over the last year I've been transitioning from Cinema4D to Houdini. I do a lot of multi-layered mograph and VFX that ends up in AE or Nuke for heavy duty compositing.
I don't know how I lived and worked for so many years without Houdini's output system. The fact that I can setup a render node for each “layer” and even give them different cameras is a revelation. Trying to manage individual object passes (don't talk to me about object buffers, they fall short in many ways) layers, cameras, and output in C4D is a sisyphean ordeal at best.
I'm rendering 14 passes right now. They're all going to be the right objects from the right camera angle, and plug into AE without any headache. I can go make lunch and relax for awhile. Houdini is the best.
I don't know how I lived and worked for so many years without Houdini's output system. The fact that I can setup a render node for each “layer” and even give them different cameras is a revelation. Trying to manage individual object passes (don't talk to me about object buffers, they fall short in many ways) layers, cameras, and output in C4D is a sisyphean ordeal at best.
I'm rendering 14 passes right now. They're all going to be the right objects from the right camera angle, and plug into AE without any headache. I can go make lunch and relax for awhile. Houdini is the best.