remlore
remlore
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Recent Forum Posts
Great White swimming! 2024年2月27日22:18
Hello! This is Great White shark I modeled in Zbrush (one of many i did) and textured using Substance Painter.
Then in Houdini, it was rigged using KineFX, and animated via CHOPS with some VEX code.
GOBO lighting in houdini and environment created in Houdini. Cameras tracking object with CHOPS shake (simulate hand held underwater...)
Rendered in Mantra with no compositing. Just a straight
render (low quality).
Then in Houdini, it was rigged using KineFX, and animated via CHOPS with some VEX code.
GOBO lighting in houdini and environment created in Houdini. Cameras tracking object with CHOPS shake (simulate hand held underwater...)
Rendered in Mantra with no compositing. Just a straight
render (low quality).
Renaming Joints and Capture Layer Paint Issue... 2024年2月25日13:15
edward
Attribute String Edit SOP to it and use it to modify the "boneCapture" POINT attribute with your rename
Hello Edward and thanks for the reply!
Okay this makes sense although I'm not quite familiar with the pipeline here...
I put the ASE node before the CPL and rename lowerJaw(renamed joint in the skeleton from point_20 to lowerJaw),
to point_20 (original). The weight information is still here and rig pose (before bone deform) shows the lowerJaw now but
the bone deform is not deforming the mesh now unless i put the same ASE node before the 2nd and 3rd input of the bone deform node. I have the order of things wrong and the ASE is probably not configured correctly.
What is the correct setup?
Thanks!
Renaming Joints and Capture Layer Paint Issue... 2024年2月24日16:13
Hello!
I had to go back into the skeleton node to rename some joints. Well, because I did this, the CLP node
loses all the weight information (unless I use the STASH obviously with the original joint names).
Is there anyway for me to have the CPL accept the new joint names without losing the original painted weight data?
Thanks!
I had to go back into the skeleton node to rename some joints. Well, because I did this, the CLP node
loses all the weight information (unless I use the STASH obviously with the original joint names).
Is there anyway for me to have the CPL accept the new joint names without losing the original painted weight data?
Thanks!