Bojan Marjanovic
renaissancemalk
About Me
専門知識
Generalist
業界:
Gamedev
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LOCATION
Serbia
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Houdini Engine
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Not Specified
Recent Forum Posts
Houdini Engine: Figuring out how to use instancing and exposing those Parameters in Unity 2017年8月22日15:49
I have a similar issue with the instances, where I created a multiparm block(list) where different geometries can be plugged in and specific attributes can be changed on them(this is so that every object that needs to be instanced can have his own individual properties and never share points with other geometries). I have attached a file that seems to work(sometimes) in unity, but it always works in houdini. I'd like to know why it doesn't work in unity and how can I fix it.
Note: In the asset, when an element is plugged in at least one checkbox that defines it's placement must be checked.
Note: In the asset, when an element is plugged in at least one checkbox that defines it's placement must be checked.
Position coordinates different in Unity and Houdini. 2017年6月21日9:27
I have made an asset that takes position coordinates from houdini and creates them as variables in an unity script. The only trouble is that they are incorrect(sometimes the X gets flipped, and Y/Z is totally off), but when I save the scene in houdini and check the coordinates, they are back to normal.
Is there some difference in how houdini treats coordinates when i open the scene by hand and when it is being calculated in the background. Should I scale the coordinates in some way or offset them? Has anyone noticed similar issues?
Is there some difference in how houdini treats coordinates when i open the scene by hand and when it is being calculated in the background. Should I scale the coordinates in some way or offset them? Has anyone noticed similar issues?