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Recent Forum Posts
"undo" broken? 2013年12月18日10:08
I used to be able to undo literally a hundred steps in my scene using H12, but after ungrading to H12.5, I can only undo at most a few times but usually 1 or two steps, is it a known bug or there is something change in how undo works in H12.5?
Thanks in advanced.
Thanks in advanced.
dop - very slow reading sim file. 2011年7月4日3:05
Hi all, I just want to extend this discussion because I am having the exact same problem, the above discussion seems suggest that you only need to save sim files for rare case.
I personally like to use the sim files because I usually need to query the sim data back to SOP context and it is very handy to have all the information in the files. But I constantly facing the slow sim data loading problem. As the OP said, the time need to load the sim data is just the same as re-simulate the whole simulation again. And I found it quite inconvenience.
The problem remain, if all the simulation data is saved in the sim files, why it take so long to go to a specify frame of the simulation?
I just think things could be better…
I personally like to use the sim files because I usually need to query the sim data back to SOP context and it is very handy to have all the information in the files. But I constantly facing the slow sim data loading problem. As the OP said, the time need to load the sim data is just the same as re-simulate the whole simulation again. And I found it quite inconvenience.
The problem remain, if all the simulation data is saved in the sim files, why it take so long to go to a specify frame of the simulation?
I just think things could be better…
Possible to scope all channels of a scene? 2011年6月5日12:39
It seems a easy thing to do, but I can't find a way to do it.
I want to scale all the keys in my scene so that I can extend the duration of my animation, the problem is, there is quite a lot of keys which are distributed in all level of the scene, including shop node, what is the best way to go? I want to scope all the channel animation in the timeline for scaling, is it possible?
Thanks in advanced
I want to scale all the keys in my scene so that I can extend the duration of my animation, the problem is, there is quite a lot of keys which are distributed in all level of the scene, including shop node, what is the best way to go? I want to scope all the channel animation in the timeline for scaling, is it possible?
Thanks in advanced