Rogier Fransen
rf
About Me
FX Destruction Domain Director - Weta Digital
専門知識
Technical Director
業界:
Film/TV
Connect
LOCATION
New Zealand
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Linux: resizing Houdini window(s) hard/impossible 2022年10月21日22:05
Unfortunately this fix comes with severe side effects (pun not intended on this forum.)
Intermittent screen flicker makes it unusable.
Intermittent screen flicker makes it unusable.
C++ HDK - interact with rigid bodies 2018年10月18日1:40
Aha, that makes sense!
Thanks
Thanks
C++ HDK - interact with rigid bodies 2018年10月16日17:47
You are right! It is related to the Max Feedback Loops being 2 and the merge relationship being set to mutual.
I'm afraid to admit that in my 10 years of dopsing around I had never given that parameter much thought.
Is there any more information apart from the normal houdini docs on how to deal with feedback loops? Is there a way of flagging to SIM_engine or as return value that there is no, or no more, interaction? So we can avoid unnecessarily re-simulating?
Sorry if these questions are a bit scattered. The information may be hidden inside the HDK docs but I haven't stumbled across it or put it together.
And thanks for your quick replies so far, really appreciated!
Rog
I'm afraid to admit that in my 10 years of dopsing around I had never given that parameter much thought.
Is there any more information apart from the normal houdini docs on how to deal with feedback loops? Is there a way of flagging to SIM_engine or as return value that there is no, or no more, interaction? So we can avoid unnecessarily re-simulating?
Sorry if these questions are a bit scattered. The information may be hidden inside the HDK docs but I haven't stumbled across it or put it together.
And thanks for your quick replies so far, really appreciated!
Rog