Rui Romano

romanus

About Me

専門知識
CG Supervisor
業界:
Film/TV

Connect

LOCATION
Portugal
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Cached mesh custom point cloud display 2020年4月27日15:02

When dealing with heavy meshes/proxies inside houdini, specially when scattering, it's very important to have a decent preview of the meshes. Right now i haven't found a way to have a fast/easy to read point cloud inside Houdini, that is only read on the viewport and renders the full geometry at render time.

This should be done when loading the mesh, the current point cloud option doesn't let us specify the amount of points to preview, both in alembic and file node. Right now a 20mil mesh is previewed with 20mil+ points… when ideally we should have a threshold for example to only display 1% of the points.

Is there any solution for this issue?

Extremely slow saves and plugin opening via OpenVPN 2020年4月27日10:56

Using OpenVPN to access our remote server (with mapped drives), Houdini is the only software that's having a big problem reading/writing files to our network.

houdini.env is pretty simple and has access_method = 2 (because of redshift), I tried =0 and =1 but same problem persists.

Opening an hip file is fast, but saving it is extremely slow. A 5mb hip takes almost 1min to save.
Opening houdini with several plugins like qLib, Quixel, MOPS, etc. is extremely slow… like 3-4min to open. While before when i was physically onsite, it took 15secs.

My internet speed is fine, 500/100 mbps. Other softwares don't have this issue, only Houdini.

Is there any solution for this?

Not only me, but a few of my colleagues have the same issue.

deadline scheduler _updateWorkingDir() error 2019年4月15日6:48

@seelan Thanks for the detailed explanation, right now i don't have time to continue testing it, but as soon as i have i'll report back, probably still this week, and do some more tests.