Rob Verweij
rove
About Me
I got addicted to 3DCGI in general since the early 1990's. As a CGI enthusiast I have mainly worked with Polyray, 3D Studio, Lightwave 3D and Houdini. I started using Houdini back in 2011. I am highly interested VFX and especially magical FX, pyro FX, Sci-Fi and all things that mother nature has to... more
I got addicted to 3DCGI in general since the early 1990's. As a CGI enthusiast I have mainly worked with Polyray, 3D Studio, Lightwave 3D and Houdini. I started using Houdini back in 2011. I am highly interested VFX and especially magical FX, pyro FX, Sci-Fi and all things that mother nature has to offer. I have never thought about turing toward 3DCGI as a profession. Up until now I have worked in several fields which have nothing to do with 3DCGI eventhough I have always been, and always will be passionate about 3DCGI. less
専門知識
Hobbyist
Connect
LOCATION
Netherlands
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
The Vessel - working title for a work in progress 2022年5月6日9:35
Next version of "The Vessel". I added improvements to the room geometry, added some atmospshere to the room and used different lighting.
The Vessel - working title for a work in progress 2022年5月6日9:28
This artwork, which for now has the working title "The Vessel", originated from a combination of ideas. I want to look how decent of an endresult I can get without using any post-compositing, Trying to commit myself to solely use Houdini. Rendered in Mantra. Yes, I have no deadlines! Isn't that great or what!
This particular render was done last week.
This particular render was done last week.
volumetric noise falloff not acting they way I want 2021年10月2日17:46
Konstantin Magnus
Try the min function instead:f@density = min(z, n);
I'll give it a try!