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rpdacosta
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Recent Forum Posts
Rigging a Horse - forward movement in houdini 2017年7月4日14:46
Hi There,
I was playing around with the new rigging features in version 16.
Quite nice.
I was rigging a horse. I have animations like trot, gallop etc correctly rigged and animated,
But i was wondering if any Houdini user ever found a procedural way to make the horse go forward at the correct speed.
(in a way that would make it possible to blend between trot and gallop after 40 meters for example)
Anybody ever did something similar by any chance?
And I was wondering if you know any kind of mathematics or method to calculate the speed of a horse moving forward in a animation? (most run cycles that I see are on a single spot) I have always been guessing the speed of the horse moving forward unless there might be a better way to calculate?
Da Costa
I was playing around with the new rigging features in version 16.
Quite nice.
I was rigging a horse. I have animations like trot, gallop etc correctly rigged and animated,
But i was wondering if any Houdini user ever found a procedural way to make the horse go forward at the correct speed.
(in a way that would make it possible to blend between trot and gallop after 40 meters for example)
Anybody ever did something similar by any chance?
And I was wondering if you know any kind of mathematics or method to calculate the speed of a horse moving forward in a animation? (most run cycles that I see are on a single spot) I have always been guessing the speed of the horse moving forward unless there might be a better way to calculate?
Da Costa
RGB matching houdini to photoshop 2017年6月13日16:11
Matching a customers product color is crucial in photo realistic 3D productions.
This is something SESI should take a look at in my view and offer maybe different ways or using colors (RBG the adobe way or Pantome colors of hex values as well)
Da Costa
This is something SESI should take a look at in my view and offer maybe different ways or using colors (RBG the adobe way or Pantome colors of hex values as well)
Da Costa
Alembic/OBJ export from Cinema 4D to Houdini and vice versa 2017年5月15日16:54
Hhmm,
I have a similar issue.
i was trying to test this.
I had an object/car that was a little smaller then the 2 x 2 meter standard C4D box. (I added a car as an extra object to not be dependent on the actual box size as a reference).
Step 1 - I exported as default alembic settings (c4d exports as centimeters) And it got in way too big in Houdini.
Step 2 - I then exported as meters, but it then got even larger still… so
Step 3 - I exported it as millimeters.
It got in almost correctly in Houdini. But the weird thing is that when I now create a 2 x 2 meter box in Houdini it's a little smaller than the Car, but in C4D the 2 x 2 meter box is a little bigger then the car?
I must be doing something very wrong here? or is there some kind of problem with this way of exporting alembic files from C4D to Houdini (and back). Specially when you need precision.
I have a similar issue.
i was trying to test this.
I had an object/car that was a little smaller then the 2 x 2 meter standard C4D box. (I added a car as an extra object to not be dependent on the actual box size as a reference).
Step 1 - I exported as default alembic settings (c4d exports as centimeters) And it got in way too big in Houdini.
Step 2 - I then exported as meters, but it then got even larger still… so
Step 3 - I exported it as millimeters.
It got in almost correctly in Houdini. But the weird thing is that when I now create a 2 x 2 meter box in Houdini it's a little smaller than the Car, but in C4D the 2 x 2 meter box is a little bigger then the car?
I must be doing something very wrong here? or is there some kind of problem with this way of exporting alembic files from C4D to Houdini (and back). Specially when you need precision.