Adriano Sanna

sannadriano

About Me

Professional Crowd Artist/ Crowd TD .
業界:
Film/TV

Connect

LOCATION
Rome, Italy
ウェブサイト

Houdini Engine

ADVANCED
Python
INTERMEDIATE
プロシージャルワークフロー  | キャラクタ & アニメーション  | Animation  | Cloth  | Crowds  | Solaris  | VEX

Availability

Not Specified

Recent Forum Posts

procedural rope bridge (dop bullet solver) 2024年3月27日6:30

Nevermind a found a solution...but if you have any suggestions are always appreciated

Cheers

procedural rope bridge (dop bullet solver) 2024年3月27日5:52

Hi there, I'm trying to create a layered sim , on top I have a rope bridge constrained using bullet solver , how I can make objects collide dynamically with this and at the same time influence the bridge simulation ?

Any suggestion?

attached my simple setup ...

this is just a test my final scope is to make crowds interact with the bridge ...


Thank you in advance

Adriano

boneCapture attribute rename joints. 2024年3月21日4:55

tamte
Hastur
Thank you for replying. I used Attribute String Edit. I chose a class and attribute. From: Root_M To pelvis. but nothing happens.
that's definitely curious

I tried and it works if you don't specify attribute
and also if you specify the name as: boneCapture*
not sure why, but seems to work

Indeed! thanks for sharing!