sburke

sburke

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Houdini Engine

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Recent Forum Posts

Modeling primarily in Houdini 2020年2月5日14:39

The Modeler 1.0 Plugin is really a huge step forward for direct modeling with Houdini. Modeler allows for doing most anything with respect to poly modeling with hotkeys and with minimal attention paid to managing the SOP nodes themselves. This plugin has gone through a lot of iterations but the latest version has a big, instantly callable help screen that lists what each hotkey does. It makes it a lot easier to use than in the past, important because there aren't really any tutorials for it (that I am aware of). The tool though, was clearly designed for speedy polygonal modeling by someone with some proficiency at it. For the most complex and quickest polygonal models I still use 3ds max but I am definitely moving away from max and toward Houdini.

FREE tutorial series about procedural modelling 2019年4月29日12:03

Looks cool. Will definitely watch this.

Round off to third decimal places 2019年4月13日1:44

I typed the following into a wrangle to test and it does the correct thing for me:

float target = 1.33440162266;
target *= 1000;
target += 0.5; //allow for rounding up or down
target = floor(target);
target /= 1000;

printf (“ %d\n”, target);