Seelan Vamatheva
seelan
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Instancing Unity prefab with Houdini ? 2020年7月21日20:59
Interesting. I remember that just using LoadAssetAtPath was not working in certain cases, hence the ImportAsset call before it. This was from my testing a couple of years ago, so perhaps they have improved it.
I suppose I can do a LoadAssetAtPath first, then fallback to ImportAsset then LoadAssetAtPath if it fails as well.
I suppose I can do a LoadAssetAtPath first, then fallback to ImportAsset then LoadAssetAtPath if it fails as well.
Instancing Unity prefab with Houdini ? 2020年7月21日13:33
Yes, AssetDatabase.ImportAsset is needed for loading assets since that is Unity's catch all API for it.
I did make a change to make this faster though. In tomorrow's daily build (Houdini 18.0.531), it will now support instances with assets from the Resources directory, which makes for a faster loading time, and eliminate the need for updating the AssetDatabase.
To use this new feature, move your assets into the Resources directory, and specify the path as you would normally to them.
I did make a change to make this faster though. In tomorrow's daily build (Houdini 18.0.531), it will now support instances with assets from the Resources directory, which makes for a faster loading time, and eliminate the need for updating the AssetDatabase.
To use this new feature, move your assets into the Resources directory, and specify the path as you would normally to them.
HEngine SessionSync for Unity plugin (Houdini 18.0.499) 2020年7月16日17:21
The Education downgrade has been fixed in Houdini 18.0.522 and newer.
As for SessionSync clearing the scene, it was intentionally done for the previous Houdini Engine Debugger. But we'll be looking at improving it in the near future.
As for SessionSync clearing the scene, it was intentionally done for the previous Houdini Engine Debugger. But we'll be looking at improving it in the near future.