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Recent Forum Posts

How to mask/mix two gradients smoothly 2023年2月27日5:28

Hello every one,

I'm trying to blend two gradients but the outcome is unexpected. I'm getting diamond-like around what must be round and smooth. I have played with the interpolation which helped a little and blur the Cd attribute afterward but the result is faint, unfortunately.

Thanks to you all


For each Fetch and Merge processed pieces 2022年9月4日5:42

I want to achieve one direction for unitized uvs . I want to rotate all uvs to follow the initial uv's coordinates. I managed to get it done by the workflow in the hip. I am sure there will be more efficient ways though.

I want to get current prim (A)in the second iteration as there is none in the first iteration, then and search for a neighbour from previous iteration. I get one from the array and isolate the new prim (B) with selected primdo the process ** and here comes the crusial part to only pass Prim (A) and delete prim (B)to use it in the next iteration.

I hope I am clear.

Thanks

For each Fetch and Merge processed pieces 2022年9月4日4:20

Thanks Andr for your help. Actually, I have reproduced your network to fit me need and all works as intended except one thing that is prim duplicates. Now the iterations are 30 but prims 465.

I tried to group initial prims and blast at the end of the network but did not work for me scince I find it hard to debug fetch feedback method in block begin.

I hope someone can help me.