snowman
snowman
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
houdini 10 display problem 2009年5月22日20:53
Hi,
I seem to be exprencing a similar problem
H10 works ok on my primary display, with slow screen refresh if the window is resized.
If i try to expand it to my second monitor, the xp window border expands, but H10 stays on the primary monitor and the second is monitor black.
I have updated my graphics card drivers with no change…
Any suggestions?
Thanks Karlos
Setup:
Os: XP SP2
Chip: Intel core i7 920
Motherboard: Gigabyte EX58 UD5
Graphics card: nVida Quadro FX3700 driver 182.65
Houdini 10.0.249.5 with HD licence
I seem to be exprencing a similar problem
H10 works ok on my primary display, with slow screen refresh if the window is resized.
If i try to expand it to my second monitor, the xp window border expands, but H10 stays on the primary monitor and the second is monitor black.
I have updated my graphics card drivers with no change…
Any suggestions?
Thanks Karlos
Setup:
Os: XP SP2
Chip: Intel core i7 920
Motherboard: Gigabyte EX58 UD5
Graphics card: nVida Quadro FX3700 driver 182.65
Houdini 10.0.249.5 with HD licence
Interactive rendering display problem 2008年3月16日1:23
Hi guys,
The latest installment i have found that if i change the quantization of mantra from 16bit float down to 16 bit integer the render progresses as you would expect.
I thought therefore i had hit a max level for my graphics card, but no ( at least to my limited understanding ), if i changed the quantization of mantra 32 bit float, we are all good again.
So i am happy again i can work around the problem, i am curious if someone can explain it to me.
Thanks again
Karlos
The latest installment i have found that if i change the quantization of mantra from 16bit float down to 16 bit integer the render progresses as you would expect.
I thought therefore i had hit a max level for my graphics card, but no ( at least to my limited understanding ), if i changed the quantization of mantra 32 bit float, we are all good again.
So i am happy again i can work around the problem, i am curious if someone can explain it to me.
Thanks again
Karlos
Interactive rendering display problem 2008年3月13日19:00
Hi and thanks,
At this stage no luck, i tried setting mantra to 8 bit and set the display/video card options of mplay to best compatibility with no change.
What i did notice was if i start mplay independent of Houdini it all works correctly, it loads images and displays them with out trouble with the best hardware setting.
When i have opened mplay through an interactive render from houdini, it will not even display the same file as above and the icons words etc are distorted. I have included an image of that
Thanks again
Karlos
At this stage no luck, i tried setting mantra to 8 bit and set the display/video card options of mplay to best compatibility with no change.
What i did notice was if i start mplay independent of Houdini it all works correctly, it loads images and displays them with out trouble with the best hardware setting.
When i have opened mplay through an interactive render from houdini, it will not even display the same file as above and the icons words etc are distorted. I have included an image of that
Thanks again
Karlos