Wilhelm Landt
soulcage_dpt
About Me
専門知識
Generalist
業界:
Film/TV
Houdini Engine
Availability
Not Specified
Recent Forum Posts
foam from ocean and collision objects 2024年10月3日6:28
thx for the reply and the hint. this is a cool idea and i will try.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
foam from ocean and collision objects 2024年9月30日13:16
hi,
i have a terrain island with some beaches and cliffs, and an ocean.
is it somehow possible to create foam from the ocean and the island and other objects in the ocean as a collision object?
as "fake" foam, without going into a flip sim...
any hints are welcome.
i have a terrain island with some beaches and cliffs, and an ocean.
is it somehow possible to create foam from the ocean and the island and other objects in the ocean as a collision object?
as "fake" foam, without going into a flip sim...
any hints are welcome.
modular rigging with APEX 2024年5月7日5:13
hi,
want to ask if there is already something like mgear for maya (modular auto rigging) in houdini with the new APEX framework?
coming from maya rigging background, APEX looks (at first look) complicated concerning setting up a complex character rig (body + facial) having the "traditional" rigging concepts in mind...
want to ask if there is already something like mgear for maya (modular auto rigging) in houdini with the new APEX framework?
coming from maya rigging background, APEX looks (at first look) complicated concerning setting up a complex character rig (body + facial) having the "traditional" rigging concepts in mind...