Svetoslav Galabov
sovanima
About Me
Svetoslav a.k.a SovaAnima is an artist willing to dedicate time and efforts into collaboratively creating believable expressions and various art forms using the right tools. Houdini gives him both the most important freedom and stability. With that he can accomplish almost all digital art forms know... more
Svetoslav a.k.a SovaAnima is an artist willing to dedicate time and efforts into collaboratively creating believable expressions and various art forms using the right tools. Houdini gives him both the most important freedom and stability. With that he can accomplish almost all digital art forms known there. He specializes in Grooming, Look Development and Animation. He looks foreward to use Solaris as an environment, to help him generalize, sustain and determine the pocesses needed for creating original content. less
専門知識
VFX Artist
業界:
Film/TV
Houdini Engine
ADVANCED
Digital Assets | Hair & Fur
INTERMEDIATE
プロシージャルワークフロー | Environments | Animation | Cloth | Mantra | Karma | Lighting
BEGINNER
キャラクタ & アニメーション | Solaris | Fluids | 説明
Availability
I am available for Freelance Work
Recent Forum Posts
Guide deform curves different than Guide Groom curves at same pose 2019年10月3日5:22
Hello, I have the exact same case dealing with otters too GuideDeform node seems to find both rest geo and abc have differences and I struggle to make them work properly. I felt quiet lucky to find out there is request with scenes attached here so I decided to do some reverse engineering. Unfortunately I failed to transfer the uvs and never mind how much I try can not understand what the mistake is. I find Houdini pipeline and workflow to be realy awesome and I do my best to cope with basics. Coming from maya xgen I can say Houdini gives me freedom. However as newbie to Houdini UI and logic I have many gaps to fulfill… Could you please take a look and tip me the right direction?