Aleksei Borovkov

squaredanced

About Me

専門知識
Technical Director
業界:
Film/TV  | Gamedev

Connect

LOCATION
Vancouver, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Animation  | VEX  | Python
INTERMEDIATE
キャラクタ & アニメーション  | Hair & Fur  | Cloth  | Solaris  | Mantra  | Karma  | Lighting  | 説明  | PDG
BEGINNER
Crowds  | Pyro FX  | Fluids  | Realtime FX

Availability

Not Specified

チュートリアル

obj-image Intermediate
Procedural Subway Tunnel

Recent Forum Posts

Ramp Parameter Feature Request 2019年10月21日6:44

Done! It would be great if you can do something with this issue! Also, have a look at the curves in the Unity Particle System. As I understand it is not that easy to access them outside of the Unity particle system but they look just right and they don't disappear as standard animation curves as soon as you click somewhere else. Wish you a good day)

Instanced Packed Primitives Pivot 2019年10月21日6:36

Bug submitted.

Instanced Packed Primitives Pivot 2019年10月18日7:12

Hello once again) I have a question: is there a way to control pivot on instanced packed primitives in Unity? I opened the same asset in Houdini Engine 17.5.258 and Houdini Engine 17.5.389. And pivot location on the instantiated geometry in the first case is y = 0 and in second case pivot location is in the center of geometry no matter how I set up packing (in object merge, in copy to points, in pack, in assemble). I also tried it in Unity 2018.4.4f1 and Unity 2018.3.11f1 and see no difference. I tried set pivot point in ‘pack’ node settings to “origin” and still no luck. I will submit a bug but before I want to know if I am missing something or doing something wrong.