stass3d
stass3d
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Recent Forum Posts
Problem to load hou module in the standart OSX Python 2010年10月6日9:18
Hi all!
I try to import hou module:
sys.path.append('/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python')
import hou
and got the next message:
ImportError: dlopen(/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python/_hou.so, 2): no suitable image found. Did find:
/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python/_hou.so: mach-o, but wrong architecture
OSX Version is 10.5.8
Python 2.5.1 (r251:54863, Feb 9 2009, 18:49:36)
What is the workaround?
Thanks all for the answer!
I try to import hou module:
sys.path.append('/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python')
import hou
and got the next message:
ImportError: dlopen(/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python/_hou.so, 2): no suitable image found. Did find:
/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python/_hou.so: mach-o, but wrong architecture
OSX Version is 10.5.8
Python 2.5.1 (r251:54863, Feb 9 2009, 18:49:36)
What is the workaround?
Thanks all for the answer!
Quaternions in VEX CHOP 2010年2月6日11:50
Hi friends!
I trying to make a simple VEX CHOP operator.
The target is - the operator get 3 inputs - object and target position and rotation angle.
I calculating the quaternion as usual, and i trying to output the 3 channels of rotation.
MY QUESTION:
in output vop in chop context I have only one “v” channel.
How make I output of 3 channels - rx, ry, rz?
I trying to make a simple VEX CHOP operator.
The target is - the operator get 3 inputs - object and target position and rotation angle.
I calculating the quaternion as usual, and i trying to output the 3 channels of rotation.
MY QUESTION:
in output vop in chop context I have only one “v” channel.
How make I output of 3 channels - rx, ry, rz?
Toon Character Motion Capture Rig Set Up Help?! 2009年12月5日7:15
Hi graham!
It is very detailed description, out of one point.
I dont understand, how can I make the mapping between the mocap and autorig bones.
Because, If I creating the Mocap Rig, I have the possibility to select only one bone, then AutoRig script makes the MocapRig.
Wich tool, or mode I need to select in order to map bones?
Thank you in advance!
It is very detailed description, out of one point.
I dont understand, how can I make the mapping between the mocap and autorig bones.
Because, If I creating the Mocap Rig, I have the possibility to select only one bone, then AutoRig script makes the MocapRig.
Wich tool, or mode I need to select in order to map bones?
Thank you in advance!