Stef Bracke
stefbracke
About Me
専門知識
Freelancer
業界:
Gamedev
Connect
LOCATION
Kalken,
Belgium
ウェブサイト
Houdini Engine
ADVANCED
Environments
INTERMEDIATE
プロシージャルワークフロー | Python
BEGINNER
Digital Assets | キャラクタ & アニメーション | Lighting | Realtime FX | PDG | VEX
Availability
I am available for Full Time Work
Recent Forum Posts
Point Light attributes 2024年6月4日11:52
I have an HDA which spawns Point Lights and sets values for them. It used to work but after updating to more recent versions of Houdini and Unreal Engine (20.0.714 and 5.4.1, respectively) some attributes are not changing anymore.
The content of the point wrangle is as follows:
The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.
Any help is welcome.
Stef
The content of the point wrangle is as follows:
s@unreal_instance = "PointLight"; v@unreal_uproperty_lightcolor = set(chv('light_color')); f@unreal_uproperty_Intensity = chf('light_intensity'); i@unreal_uproperty_mobility = 2; f@unreal_uproperty_sourceradius = chf('source_radius'); f@unreal_uproperty_AttenuationRadius = chf('attenuation_radius');
The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.
Any help is welcome.
Stef