Stef Bracke

stefbracke

About Me

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Freelancer
業界:
Gamedev

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Kalken, Belgium
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Houdini Engine

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INTERMEDIATE
プロシージャルワークフロー  | Python
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Digital Assets  | キャラクタ & アニメーション  | Lighting  | Realtime FX  | PDG  | VEX

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I am available for Full Time Work

Recent Forum Posts

Point Light attributes 2024年6月4日11:52

I have an HDA which spawns Point Lights and sets values for them. It used to work but after updating to more recent versions of Houdini and Unreal Engine (20.0.714 and 5.4.1, respectively) some attributes are not changing anymore.
The content of the point wrangle is as follows:
s@unreal_instance = "PointLight";
v@unreal_uproperty_lightcolor = set(chv('light_color'));
f@unreal_uproperty_Intensity = chf('light_intensity');
i@unreal_uproperty_mobility = 2;
f@unreal_uproperty_sourceradius = chf('source_radius');
f@unreal_uproperty_AttenuationRadius = chf('attenuation_radius');

The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.

Any help is welcome.
Stef