stu_dini
stu_dini
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Recent Forum Posts
Solidworks to Houdini - Converting Geometry etc. 2014年7月7日10:59
Nice, thanks for the update Gyro
It's looking like we're going to need a whole bag of tricks and work on a case by case basis
It's looking like we're going to need a whole bag of tricks and work on a case by case basis
Solidworks to Houdini - Converting Geometry etc. 2014年6月27日5:48
Hi GW,
We're using Houdini for a number of reasons - animation, VFX and also the fact that we can make HDAs and re-use assets on elements like gas hob flames etc
Cheers!
Stu
We're using Houdini for a number of reasons - animation, VFX and also the fact that we can make HDAs and re-use assets on elements like gas hob flames etc
Cheers!
Stu
Solidworks to Houdini - Converting Geometry etc. 2014年6月26日9:32
Hi guys,
Just thought I'd post an update.
Not much has changed tbh… for me, the best workflow has been via MOI then creating custom VOPS shaders. Out of the box shaders do something funky with the normals (seems to be the normals anyway)
But anyhow, I have the iron in Houdini looking good enough. The shaders aren't showing the tessellation now. The are some objects not quite smooth enough, but that would be a simple case of re-exporting on a case by case basis at a slightly higher res.
Would obviously be better if Houdini supported this kind of work a bit more, hopefully in the future…
I'll keep updating here as and when I find stuff. Many thanks for your helps so far!
Stu
Just thought I'd post an update.
Not much has changed tbh… for me, the best workflow has been via MOI then creating custom VOPS shaders. Out of the box shaders do something funky with the normals (seems to be the normals anyway)
But anyhow, I have the iron in Houdini looking good enough. The shaders aren't showing the tessellation now. The are some objects not quite smooth enough, but that would be a simple case of re-exporting on a case by case basis at a slightly higher res.
Would obviously be better if Houdini supported this kind of work a bit more, hopefully in the future…
I'll keep updating here as and when I find stuff. Many thanks for your helps so far!
Stu