Sung Ho Kim
sungho1114
About Me
専門知識
Student
業界:
Gamedev
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Laptop Recommendation for Houdini 2020年7月15日16:40
villainOh god here is the actual link for ROG Zephyrus M Thin RTX 2070 [www.amazon.com] XMG looks cool, but I am living in United State and I am looking for a laptop around $1500
(you ROG link is pointing the HP notebook too)
although i have to postpone buying, i am really looking at XMG. they build their customized notebooks around Clevo motherboards and chassis. they are in Europe (Leipzig, Germany), if you are elsewhere in the world you may want to look at some similar companies. i think most/ all(?) of these companies build customised notebooks around Clevo: Eluktronics, Eurocom, Obsidian, Sager, XMG (Schenker).
Laptop Recommendation for Houdini 2020年7月15日14:21
Hello Guys,
I am trying to get a laptop because I have to move a lot and I thought laptop is a good choice for working remotely.
I researched to get a good laptop and I found(HP Omen 2019 RTX 2070 [www.amazon.com]) and ROG Zephyrus M Thin RTX 2070 [www.amazon.com].
Which one do you think is better? Also, if you have other suggestions, let me know!
I am trying to get a laptop because I have to move a lot and I thought laptop is a good choice for working remotely.
I researched to get a good laptop and I found(HP Omen 2019 RTX 2070 [www.amazon.com]) and ROG Zephyrus M Thin RTX 2070 [www.amazon.com].
Which one do you think is better? Also, if you have other suggestions, let me know!
Out of Memory Crash Issue 2019年7月26日13:54
Hello guys,
I have a problem with my tool that ue4 crashes while it is building because it takes a lot of memories.
I can separate it into more segments (I already made a segmenting system and optimized it as possible as I could), but it is gonna create more call-outs and wastes time to make more files.
Because of that, I am trying to find a way to limit the memory while building the mashes, so that it doesn't crash even though it would slow it down for a bit.
It just needs to go though only one final process (putting all together) and that is all I need
Is there a way to limit memory usage or not crashes ue4 while cooking?
I have a problem with my tool that ue4 crashes while it is building because it takes a lot of memories.
I can separate it into more segments (I already made a segmenting system and optimized it as possible as I could), but it is gonna create more call-outs and wastes time to make more files.
Because of that, I am trying to find a way to limit the memory while building the mashes, so that it doesn't crash even though it would slow it down for a bit.
It just needs to go though only one final process (putting all together) and that is all I need
Is there a way to limit memory usage or not crashes ue4 while cooking?