svenito
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Engine and custom plugins 2015年10月15日7:48
Didn't have an Houdini env setup, so it wasn't able to find the libs.
got it working now. Thanks!
got it working now. Thanks!
Engine and custom plugins 2015年10月14日9:15
I have an OTL that uses an internal SOP to load some geo from our inhouse file format. When I load this into the Engine in Maya (2015) I'm not able to see the geo loaded by that SOP. Other geo (obj or abc) seems to load fine.
Are custom plugins not supported inside the engine?
I have set HOUDINI_DSO_PATH and HOUDINI_PATH vars without any luck
Are custom plugins not supported inside the engine?
I have set HOUDINI_DSO_PATH and HOUDINI_PATH vars without any luck
Where is the Script Editor? 2014年3月20日11:08
There's not really anything like that AFAIK.
The docs however cover creation of nodes
http://www.sidefx.com/docs/houdini13.0/hom/intro [sidefx.com]
The full details of the houdini python module are here:
http://www.sidefx.com/docs/houdini13.0/hom/hou/ [sidefx.com]
also if you get an exisiting node for example with
>>> n = hou.node('/obj/box/box1')
you can then type
>>> n.
in the python shell and after a short pause, it will pop up with a list of that object's methods
The docs however cover creation of nodes
http://www.sidefx.com/docs/houdini13.0/hom/intro [sidefx.com]
The full details of the houdini python module are here:
http://www.sidefx.com/docs/houdini13.0/hom/hou/ [sidefx.com]
also if you get an exisiting node for example with
>>> n = hou.node('/obj/box/box1')
you can then type
>>> n.
in the python shell and after a short pause, it will pop up with a list of that object's methods