Swikar Poudel
swikarp
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Houdini Engine
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Attribute is not controlling the wind as expected. 2024年10月6日0:03
Thanks mawi. Enivob, the wind thing doesn't seem to solve the issue, anyway thanks.It seems like solver is not importing attribute each frame as mawi said, we have to import attribute from point wrangle and fix the input section to the sop path. Thanks a lot guys.
Attribute is not controlling the wind as expected. 2024年10月5日1:11
Hi folks,
I want to control wind based on my 'activate' point attribute. 'activate' attribute is set to value 1 over time along y-axis.
I have set up simple vellum grain. And I have turned of the gravity on sop level in vellum solver. Inside the vellum solver, I have pop wind where I set the value to " -9.8 " and I have used the vex expression " wind.y = f@activate " . But it doesn't seem to work rather vellum grains are floating. How do I get the wind controlled by my 'activate' attribute ?
Thanks in advance
I want to control wind based on my 'activate' point attribute. 'activate' attribute is set to value 1 over time along y-axis.
I have set up simple vellum grain. And I have turned of the gravity on sop level in vellum solver. Inside the vellum solver, I have pop wind where I set the value to " -9.8 " and I have used the vex expression " wind.y = f@activate " . But it doesn't seem to work rather vellum grains are floating. How do I get the wind controlled by my 'activate' attribute ?
Thanks in advance
Weird Artifacts Vellum 2024年10月4日1:21
Hey Enivob,
I am a total begineer, I am controlling restlengthscale inside the solver, can you please help me in layman way. Thanks
I am a total begineer, I am controlling restlengthscale inside the solver, can you please help me in layman way. Thanks