szmatefy
szmatefy
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Bake Texture and TOP, no output 2024年4月17日13:15
OK, the issue was the dot ('.') in the filenames....
Bake Texture and TOP, no output 2024年4月17日12:56
It'd be hard to give the hip file, it's an ecosystem depending hugely on external files.
However, I tried the attribute, and the behavior is the same
The file is created, then it's deleted
This is the error message on the cooked workitem:
WARNING: Work item lists file 'E:/Projects/Olimpia 2024/USD/12.18.001_diffuse.png' as an expected output file, but it wasn't found when the item cooked
This is what the generated workitem displays Expected Output E:/Projects/Olimpia 2024/USD/12.18.002_diffuse.png
So your suggestion works, but for some reason, the file is deleted
However, I tried the attribute, and the behavior is the same
The file is created, then it's deleted
This is the error message on the cooked workitem:
WARNING: Work item lists file 'E:/Projects/Olimpia 2024/USD/12.18.001_diffuse.png' as an expected output file, but it wasn't found when the item cooked
This is what the generated workitem displays Expected Output E:/Projects/Olimpia 2024/USD/12.18.002_diffuse.png
So your suggestion works, but for some reason, the file is deleted
Bake Texture and TOP, no output 2024年4月16日15:30
I need to bake textures including lighting for 40 models (low and high). I set up the low and high geometries and created the ROP Network with the baketexture node inside. I built a PDG graph to read the previously exported low-resolution models and call the bake texture with an ROP Fetch. However, I always get Warning No output path parameters found on target ROP node message, and although the files are created during the process, when the task finishes, the file disappears.
I also tried adding a custom output path, but without success
I'd appreciate any help guys.
I also tried adding a custom output path, but without success
I'd appreciate any help guys.