Tarin Camarena
tarincamarena
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
How to blend mtlxstandard surface shaders? 2022年11月10日14:50
Is there a way to blend mtlxstandard surface shaders? I dont see a layer export output like with the principled shaders.
materialx in Solaris - bad normals? 2022年11月9日16:00
BryanRay
Are you using normal maps? I was having a similar problem at first and found that my problem was that I had forgotten to set the Signature in my Image nodes to Vector, so Karma was assuming the normals were sRGB and 'helpfully' linearizing them for me.
Yes. I think this was my issue. Thanks!
Ambient occlusion with normal maps? 2022年11月7日20:26
Is it possible to have ambient occlusion/dirtmask to work with normal map details using either materialx or principled shaders in Solaris? I know in some renderengines like Vray it is possible.