Michal Tas Maciejewski
tas3d
About Me
Houdini Engine
Availability
Not Specified
Recent Forum Posts
render delegate selection in husk 2023年1月16日17:43
I semi switched to packages, but somehow renders are still via houdini.env
I don't get those errors, but I am on pretty old version, so can't really compare.
glad it helped
I don't get those errors, but I am on pretty old version, so can't really compare.
glad it helped
render delegate selection in husk 2023年1月16日17:02
I have this in my houdini.env
be careful not to "mess" it up with other plugin paths that might come after/before loading Arnold. It was very finicky to setup. Especially when loading Redshift, Renderman and others all at the same time.
# htoa config start PATH = $PATH;C:/Users/Tas/htoa/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3/scripts/bin HOUDINI_PATH = C:/Users/Tas/htoa/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3;& # htoa config end
be careful not to "mess" it up with other plugin paths that might come after/before loading Arnold. It was very finicky to setup. Especially when loading Redshift, Renderman and others all at the same time.
USD and Husk with Deadline 2022年6月17日12:30
Hi,
If anyone would like to cache or render USD via Husk on Deadline, I wrote a set of HDAs to facilitate such workflow.
Tools are available on GitHub.
https://github.com/VFX-Tricks/VFX-Tricks-Toolbox [github.com]
Feedback and requests are welcome.
cheers
If anyone would like to cache or render USD via Husk on Deadline, I wrote a set of HDAs to facilitate such workflow.
Tools are available on GitHub.
https://github.com/VFX-Tricks/VFX-Tricks-Toolbox [github.com]
Feedback and requests are welcome.
cheers