T K Ng

tkngs

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Houdini Engine

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Rendering Stops at 2am...hmmm... 2015年11月5日8:30

Please do take a look at your Windows Update settings too. IIRC, they are set by default to update at 3AM and will automatically reboot your workstation if needed :cry:

Cheers,
tk

When was Houdini 1.0 and Prisms 1.0 released? 2014年11月17日11:22

Got this from the sidefx mailing list archives:

http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=119161.53511.qm@web56403.mail.re3.yahoo.com&perpage=20&revdate=on [sidefx.com]
> Quoting Kim Davidson :
> >
> >
> >> Something like this:
> >>
> >> Brief Houdini Release History
> >> 9.0 Sep 2007 Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
> >> 8.1 Jul 2006 Autorig
> >> 8.0 Aug 2005 DOPs solvers: rbd,cloth,wire
> >> 7.0 Sep 2004 rigging, takes, bundles, channel groups, pt
> clouds,
> >> 6.1 Dec 2003 pelt sop, inflate (muscle) sop, halo advancements
> >> 6.0 May 2003 digital assets
> >> 5.2 Nov 2002 compositor (Halo) and character (Escape)
> >> 5.1 Aug 2002 VOPS, Apprentice introduced
> >> 5.0 Jan 2002 interactive animatable operator handles,
> >> modelling workflow, new compositor,
> >> mental ray support,
> >> new character and polygon tools
> >> 4.1 Jan 2001 stability
> >> 4.0 Dec 1999 UIoverhaul/RBD/VEX/polystitch/Linux
> support/vmantra
> >> 3.0 Apr 1999 hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
> >> 2.5.3 Jun 1998 CHOPS/POPS/surfsect
> >> 2.5 Mar 1998 NT
> >> 2.0.4 Jan 1998
> >> 2.0 Oct 1997 pasting/GLtransparency/mantramicro
> >> 1.2 Jun 1997
> >> 1.1 Mar 1997 HDK
> >> 1.0 Dec 1996
> >>
> >> Brief PRISMS Release History
> >> 7.0 1998 PRISMS final ship
> >> 6.4 1997 SGI O2 compatibility
> >> 6.3 1997 RenderMan interface
> >> 6.1 1996 optimizations (Houdini 1.0 at SIGGRAPH)
> >> 6.0 Jun 1995 sage
> >> 5.5 Jan 1995 l-systems
> >> 5.4 Jun 1994 moca, tima
> >> 5.3 Dec 1993 mojo, ice, metaballs
> >> 5.2 1992 fpaint added (new C++ UI libs)
> >> 5.1 1991 full-width graph
> >> 5.0 1991 crystal2 renderer eliminated
> >> 4.5 1991 particles
> >> 3.0 1990 mantra raytrace renderer added
> >> 2.0 1989 patch support, deformation sops
> >> 1.5 1988 initial sops, light editor
> >> 1.0 1987 new motion editor and modeler combined to form
> >> action
> >>
> >> * partial list only of changes and enhancements
> >> * E&OE
> >> _____
> >> Kim
> >> www.sidefx.com

Cheers,
tk

HQUEUE client on OS X 2014年5月30日21:03

I believe that is due to OS X automatically removing (or unmounting) the Windows share in /Volumes/MainDirectory once you log out from your account on the Mac render nodes. This results in the HQueue client and Houdini not being able to find the MainDirectory share and the hqueue_mac_test.hipnc file.

One simple way is to leave your interactive user session logged on in the Mac render nodes with the Windows share mounted.

The preferred method is to use automount to create a permanent mount point and mount the Windows share for each Mac render node at bootup. You can find some useful tips on using automount in this blog:

http://useyourloaf.com/blog/2011/01/24/using-the-mac-os-x-automounter.html [useyourloaf.com]

Cheers,
tk