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Recent Forum Posts
Exporting volumes to vdb 2016年7月27日6:27
Hi!!
I'm doing a pyro simulation I wanted to render with arnold and I'm having problems exporting the sim to vdb.
I've made different test and it is curious. If I do a simple sim using “Billowy smoke” of houdini shell and I export it to vdb it works perfect. But when I use “explosion” from the shell, when I write the sim in vdb it looks pretty different and make my sim looks awful.
Can anyone tell me what I'm doing wrong??
Thanks!
I'm doing a pyro simulation I wanted to render with arnold and I'm having problems exporting the sim to vdb.
I've made different test and it is curious. If I do a simple sim using “Billowy smoke” of houdini shell and I export it to vdb it works perfect. But when I use “explosion” from the shell, when I write the sim in vdb it looks pretty different and make my sim looks awful.
Can anyone tell me what I'm doing wrong??
Thanks!
Particle instance collide 2016年7月8日6:41
Hi,
Thank you for the replay but that is not what I need. I know how to do that but I need all the balls to be the same size and collide with each other without intersecting. Thank you anyways
Thank you for the replay but that is not what I need. I know how to do that but I need all the balls to be the same size and collide with each other without intersecting. Thank you anyways
Particle instance collide 2016年7月7日7:06
Hi there!
I need to do a simulation with a lot of balls falling down. I think that the fast way to cook that is to make a pop simulation and use pop instance.
The problem is that I cannot find the way to set up the particle scale in order to get my instances collide well. And in viewport, once the balls are on the floor, they stopped rotating.
Is there a way to make my particles as big as my balls and to follow the inertia so they doesn't stop rotating??
Or maybe you know another way to do this simulation without a lot of time of cooking.
Thanks!
I need to do a simulation with a lot of balls falling down. I think that the fast way to cook that is to make a pop simulation and use pop instance.
The problem is that I cannot find the way to set up the particle scale in order to get my instances collide well. And in viewport, once the balls are on the floor, they stopped rotating.
Is there a way to make my particles as big as my balls and to follow the inertia so they doesn't stop rotating??
Or maybe you know another way to do this simulation without a lot of time of cooking.
Thanks!