ronald van vemden
toonafish
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Houdini Engine
Availability
Not Specified
Recent Forum Posts
how do you get the corners off the pipe???? 2025年4月20日8:27
Your reply is a little cryptic, but I created a screencap video that might help :
https://www.dropbox.com/scl/fi/rbfrqkd14u6vm1y0jis31/sweep.mp4?rlkey=tkqnba8v0p38ggg6bljvu8qbs&dl=0 [www.dropbox.com][
https://www.dropbox.com/scl/fi/rbfrqkd14u6vm1y0jis31/sweep.mp4?rlkey=tkqnba8v0p38ggg6bljvu8qbs&dl=0 [www.dropbox.com][
How to drive parameter with point attributes 2025年4月20日7:30
Just figured it now is controlled by the "blend attribute".
Even better.
Even better.
How to drive parameter with point attributes 2025年4月20日7:16
I’m running into several tutorials pointing out the Mountain SOP height can be controlled by painting a "height" attribute. And when I download this example scene it works but seems to use an old Mountain SOP.
I tried this in 20.5 and this no longer seems to work with the new Mountain SOP.
"Height" was changed to "Amplitude" and is controlled by a “amplitude" attribute, but no matter what I try, when I paint an "amplitude" attribute nothing happens. Even not when I try to manually reference the painted attribute in the Amplitude channel.
Anyone know how to control the Mountain or Peak SOP with a painted attribute ?
Thanks.
I tried this in 20.5 and this no longer seems to work with the new Mountain SOP.
"Height" was changed to "Amplitude" and is controlled by a “amplitude" attribute, but no matter what I try, when I paint an "amplitude" attribute nothing happens. Even not when I try to manually reference the painted attribute in the Amplitude channel.
Anyone know how to control the Mountain or Peak SOP with a painted attribute ?
Thanks.