towje
towje
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Billowy Smoke Upres ignores collision Object 2011年10月25日13:40
hi,
i have a anyoing problem.
as in the topic, i have a billowySmoke simulation set up.
First pyro sim drives some particles.
Then these particles are driving another pyro sim of the “real” smoke.
The particle driven one is the low res smoke simulation used for upres.
A ground plane is set up as a collision object.
All fine till this point.
Now, if i activate the uprespyro, to upres the particle driven low res simulation, the ground plane is ignored. the smoke just goes through ..
I'm sure, it's an easy mistake, or at least i hope so, but i can't figure it out. ^^
any clues?
would be much appreciated! ..
greetings,
towje
i have a anyoing problem.
as in the topic, i have a billowySmoke simulation set up.
First pyro sim drives some particles.
Then these particles are driving another pyro sim of the “real” smoke.
The particle driven one is the low res smoke simulation used for upres.
A ground plane is set up as a collision object.
All fine till this point.
Now, if i activate the uprespyro, to upres the particle driven low res simulation, the ground plane is ignored. the smoke just goes through ..
I'm sure, it's an easy mistake, or at least i hope so, but i can't figure it out. ^^
any clues?
would be much appreciated! ..
greetings,
towje
Continue "rendering uprespyrofields to disk" after 2011年10月20日11:56
Hi,
is there a way to continue cooking a pyro simulation to disk, after Houdini said byby via error message?
everything i tried, houdini startet to resimulate from frame 1..
but i'am fairly new to houdini, so, there might be a way!
so, is there?
greetings,
towje
is there a way to continue cooking a pyro simulation to disk, after Houdini said byby via error message?
everything i tried, houdini startet to resimulate from frame 1..
but i'am fairly new to houdini, so, there might be a way!
so, is there?
greetings,
towje