traiano

traiano

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

GPU rendering 2018年4月3日12:43

Hi all i have 2 of this babys and i have to render massive amounts of frames, millions.

what are the GPU options and which are the limits?

is there a way to create a geometry/lighting/reflactions/refractions map like a photon map to a scene and use the same map for all frames?

i would like to render about 30 frames per second at 1080p

dynamic texture from phyton shell 2018年4月3日12:33

no the idea is to make the texture in real time

dynamic texture from phyton shell 2018年3月14日17:43

Hi Konstantin thank you for your feedback, I see that through COPs i can create a texture as you did and $I does change numbers but what about text and numbers? I can create a material and point to that cop texture which is great.

However Im creating textures generated from phyton code and I would like to call it in Houdini.

num_pictures = 100
save_folder = “/home/directoy/textures/automated_ready/”
extension = “.jpg”

for i in range(num_pictures):
random_y = (np.random.rand(1)- 0.5) * 2
random_x = (np.random.rand(1) - 0.5) * 2
img = generate_images_0(
cylinder_radius=1.2,
cylinder_height=0.8,
cylinder_center=Point3D(3 + random_x, 0.3 + random_y, 0),
code=“011”,
padding=0.1,
num_jets_for_noozle=100,
noozle_cone_angle=Angle(0.01),
resolution=300,
diffusion_length=0.05,
point_ink_density=5
)