Timucin Head of CG / Senior FX TD
tricecold
About Me
専門知識
CG Supervisor
業界:
Film/TV
Houdini Engine
ADVANCED
Environments | Digital Assets | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX | Fluids | 説明 | VEX | Python
INTERMEDIATE
プロシージャルワークフロー | Motion Editing | Muscles | Solaris | Realtime FX | PDG
BEGINNER
キャラクタ & アニメーション | Animation | Crowds
Availability
I am currently employed at MPC
My Gallery
チュートリアル
Recent Forum Posts
Attribute Flow --> Solver SOP 2024年5月10日19:22
Yep, that must be it, i was thinking to solve this from wrong direction as how do i affect the next guy rather than should be infected, let me give that a spin
Attribute Flow --> Solver SOP 2024年5月10日17:52
Hello,
I am trying to solve a problem, but kind of stuck
Basically I am trying to do a propagation, but only based on a vector available per point on the attribute itself, so if the underlying point says go right, spread should be only to the right, and next frame we query again, check the vector and only spread along that direction.
So I played around with points in a solver sop, pcopen check the nearest attribute on the surface @P+=v@dir; and points move as expected.
But how do I do that for an attribute on the geo itself. Well I mean not the attribute but the value of the next point that should inherit the value on the neighboring point based on the direction vector. Almost like a 2d gas solver I suppose. But the surface is not a plane, and UVs are not very straight forward to work on UV space on a grid.
Open to ideas, Thanks
I am trying to solve a problem, but kind of stuck
Basically I am trying to do a propagation, but only based on a vector available per point on the attribute itself, so if the underlying point says go right, spread should be only to the right, and next frame we query again, check the vector and only spread along that direction.
So I played around with points in a solver sop, pcopen check the nearest attribute on the surface @P+=v@dir; and points move as expected.
But how do I do that for an attribute on the geo itself. Well I mean not the attribute but the value of the next point that should inherit the value on the neighboring point based on the direction vector. Almost like a 2d gas solver I suppose. But the surface is not a plane, and UVs are not very straight forward to work on UV space on a grid.
Open to ideas, Thanks
hou.InterruptabeOperartion won`t display dialog box 2022年3月2日6:51
works just fine, lol, I feel defeated
I guess then my next question would be why does it take so long to show up. and if there is a flag to make it show up faster.
Thanks man
I guess then my next question would be why does it take so long to show up. and if there is a flag to make it show up faster.
Thanks man