Peter Prickarz

uPeter_Prickarz

About Me

専門知識
Gamedev
業界:
Gamedev

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LOCATION
Brighton, United Kingdom
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Houdini Engine

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Not Specified

Recent Forum Posts

Will there ever be Houdini Engine for Godot? 2025年2月19日20:31

Heya everyone,

I just released a first version of a Houdini Engine integration in Godot a couple days ago. Thought I'd post in this thread since it's one of the first google results. You can find it on github [github.com] along with some documentation and an example Godot project

An overview/introduction video [youtu.be] also exists.

Feel free to message me with any questions, feedback or suggestions

How does "unreal_foliage" Attribute work ? 2023年2月9日9:33

By default, instances are just regular instanced static mesh components on an actor. With unreal_foliage = 1 they are added to the levels foliage system instead, which you can see when you go into the Foliage editor mode. If your unreal_instance attribute points to a Foliage Type object, it is treated as foliage automatically.

Cook something fast, bake something different that is slower 2023年2月9日9:31

Why not just use a toggle and switch node? You'll have one button press more but also give the user the option to see the final result before baking.