Peter Prickarz
uPeter_Prickarz
About Me
専門知識
Gamedev
業界:
Gamedev
Connect
LOCATION
Brighton,
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Will there ever be Houdini Engine for Godot? 2025年2月19日20:31
Heya everyone,
I just released a first version of a Houdini Engine integration in Godot a couple days ago. Thought I'd post in this thread since it's one of the first google results. You can find it on github [github.com] along with some documentation and an example Godot project
An overview/introduction video [youtu.be] also exists.
Feel free to message me with any questions, feedback or suggestions
I just released a first version of a Houdini Engine integration in Godot a couple days ago. Thought I'd post in this thread since it's one of the first google results. You can find it on github [github.com] along with some documentation and an example Godot project
An overview/introduction video [youtu.be] also exists.
Feel free to message me with any questions, feedback or suggestions
How does "unreal_foliage" Attribute work ? 2023年2月9日9:33
By default, instances are just regular instanced static mesh components on an actor. With unreal_foliage = 1 they are added to the levels foliage system instead, which you can see when you go into the Foliage editor mode. If your unreal_instance attribute points to a Foliage Type object, it is treated as foliage automatically.
Cook something fast, bake something different that is slower 2023年2月9日9:31
Why not just use a toggle and switch node? You'll have one button press more but also give the user the option to see the final result before baking.