Quentin Bellow
uen
About Me
専門知識
VFX Artist
業界:
Film/TV
Houdini Engine
Availability
Not Specified
Recent Forum Posts
classic shader core errors when connected to surface output 2017年3月23日10:44
For those looking for an answer, here ya go.
classic shader core errors when connected to surface output 2017年3月22日12:58
Hi all,
Am I missing something here? I connected the classic shader core to the surface_output but it just errors out. The input of the surface_ouput should be Cf but the classic shader core says Ce, what's going on here? I'm rather new to shading in Houdini, I have a xsi/c4d background. Any help would be much appreciated.
Kind regards,
Quentin
Am I missing something here? I connected the classic shader core to the surface_output but it just errors out. The input of the surface_ouput should be Cf but the classic shader core says Ce, what's going on here? I'm rather new to shading in Houdini, I have a xsi/c4d background. Any help would be much appreciated.
Kind regards,
Quentin
Hair flipping 2008年10月21日17:31
moonlightkiss
Basically you have to keep tweaking your wire object so it stops freaking out. Long hair is much more difficult to control so you'll spend a good deal of time just tweaking density, spring constrants and damping. Good luck.
Have you come across a good balance of those settings?