Unai Larrarte

ularrarte

About Me

専門知識
Student
業界:
Film/TV

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Add custom shapes to popnet 2021年3月23日7:48

Hi, I'm trying to add custom shapes to my POP simulation at certain moment,like in this video:

Been trying with SOP solvers inside my dopnet, but didn't get anything. Anyone knwos an easy way to it?
Thanks.

Workflow scattering / modifiying existing UE4 Terrain 2021年3月11日16:03

Hi! I'm gonna try to answer your first question.
Within Houdini you can create for the same terrain different layers (heightfield_copylayer). Unreal allows you the option to make multi-materials, e.g. for a terrain you can create two layers: grass and rock, these layers will be contained in a single Unreal material (the main thing you must learn for this is Unreal's Layer Blend). Here are a couple of videos with which I learned this workflow.
https://vimeo.com/436170532 [vimeo.com] -> Minute 20, creating the layers in Houdini.
https://www.youtube.com/watch?v=NAJhppttJgI&ab_channel=LukasK%C3%B6lz [www.youtube.com] -> Creating the material in Unreal.

Cheers

Extrange displacement in instances 2021年3月8日12:27

Hi, I have a problem with Houdini Engine inside Unreal. I'm practicing with terrains and instances, in Houdini it seems that each instance is in its correct position, but when I load it in Unreal the objects are all slightly displaced. Could someone help me?



Thanks

Image Not Found


EDIT: Some of the isntances are also with wrong rotations.