Fahad Alneama
uuLLFA
About Me
専門知識
VFX Artist
業界:
Film/TV
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LOCATION
United States
ウェブサイト
Houdini Engine
Availability
Not Specified
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Recent Forum Posts
Instancing RBD sim 2019年10月31日13:58
Hi! I'm trying to use octane to render a RBD sim.Since Octane doesn't support packed prims, I'm trying to use the instance node to use the points from the sim and the transform attributes to “transfer/instance” the geo to the points. It only seams to work correctly with instancefile attribute (which I know isn't currently supported in octane) but not the instance attribute (which is supported in octane). I've uploaded the project folder to dropbox, if you can take a look at it, I'd greatly appreciate it! Thanks!
https://www.dropbox.com/sh/rgpqoc6o32bpjla/AAAtS0Aa33CR6_GCWbH6QCKQa?dl=0 [www.dropbox.com]
https://www.dropbox.com/sh/rgpqoc6o32bpjla/AAAtS0Aa33CR6_GCWbH6QCKQa?dl=0 [www.dropbox.com]
compiled blocks error 2018年8月20日23:49
N-GThanks! I'll try that.
Base on what i'm seeing in the picture you can put your compile begin right before the for each loop.
Another way is using a point wrangle instead of using delete SOP.
compiled blocks error 2018年8月19日4:42
Hello, I'm trying to use a compile block to multi thread a for each loop. I'm getting an error at the output node, referencing a delete node inside the block. I've attached screenshot of the error and the referenced node. Any ideas why is that not allowed and how I can fix it/alternative? Thanks!