Kevin Perelman
vertigo262
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Houdini Engine
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Trying to mirror Bone Capture weights with CaptureMirror 2024年3月12日21:00
Can't figure out what I'm doing wrong, the geometry weight is mirroring however when you rotate the rig, the weights aren't happy
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Rigpose with wind SOP 2024年3月12日1:16
I'm trying to figure out how to apply Autodop network with wind to a rigpose sop.
I have some barrels and chains object I have rigged with a skeleton. I couldn't figure out how to attach an autodopnetwork so I used motionfx on the rotates. Which worked fine for my purposes. And was a little off on the motion but no big deal.
However on reloading Houdini, motionfx stops working. I noticed others were having this problem as well on a forum.
So I'm trying to figure out how to apply wind to the rotations of the Skeleton bones. Or solving the motionFX issue would also work.
Wind would be more accurate on the rotation and positions though
As I research this a little more, the channels have the animation in them, however when you play the scrubber, nothing moves with the rigpose
I have some barrels and chains object I have rigged with a skeleton. I couldn't figure out how to attach an autodopnetwork so I used motionfx on the rotates. Which worked fine for my purposes. And was a little off on the motion but no big deal.
However on reloading Houdini, motionfx stops working. I noticed others were having this problem as well on a forum.
So I'm trying to figure out how to apply wind to the rotations of the Skeleton bones. Or solving the motionFX issue would also work.
Wind would be more accurate on the rotation and positions though
As I research this a little more, the channels have the animation in them, however when you play the scrubber, nothing moves with the rigpose
Transform SOP issue 2017年11月16日8:19
Oh, I am rendering with Redshift
So unless it is a redshift setting, but I don't think so
So unless it is a redshift setting, but I don't think so