vlow
vlow
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Rendering Smoke 2012年8月12日10:05
Thanks for the suggestions…those are very interesting concepts to explore.
Would definitely try them..but at another time perhaps.
I have some pointers from bunker in odforce and you might like to follow the thread if you're interested in some basic approaches to rendering volumes/smoke over here
http://forums.odforce.net/index.php?/topic/15976-render-smoke-issue/ [forums.odforce.net]
Would definitely try them..but at another time perhaps.
I have some pointers from bunker in odforce and you might like to follow the thread if you're interested in some basic approaches to rendering volumes/smoke over here
http://forums.odforce.net/index.php?/topic/15976-render-smoke-issue/ [forums.odforce.net]
Rendering Smoke 2012年8月11日10:17
Hi im trying to render smoke and it seems to run of out memory when im trying to test render in render view or even if i use the hrender from terminal.
I cached out my smoke to bgeo.gz and it hit the 100mil voxels about 1gb per frame size on disk and covers a distance of about 300units
So far i have tried,
-increasing volume step size from 1, 10 and 100
-test render at 1/2 HD rez
-changing pixel samples to 5 5
-volume shadow quality at 1.5
-microploygon method with 3 lights using depth map shadows of 1024
-default motion blur values
but i cant seem to get any tests…am i doing something wrong?
Specs of machine is 2.66ghz quad core and 8gb ram.
Is there another way i could render and maintain the level of detail?
Thanks
I cached out my smoke to bgeo.gz and it hit the 100mil voxels about 1gb per frame size on disk and covers a distance of about 300units
So far i have tried,
-increasing volume step size from 1, 10 and 100
-test render at 1/2 HD rez
-changing pixel samples to 5 5
-volume shadow quality at 1.5
-microploygon method with 3 lights using depth map shadows of 1024
-default motion blur values
but i cant seem to get any tests…am i doing something wrong?
Specs of machine is 2.66ghz quad core and 8gb ram.
Is there another way i could render and maintain the level of detail?
Thanks
Optimizing/Render RBD point objects 2012年8月8日13:23
well i'm killing in popnet
and in rbdpointobject i am using $F on creation…i would like for it to be emitting continuously throughout the shot..
and in rbdpointobject i am using $F on creation…i would like for it to be emitting continuously throughout the shot..