vskiran

vskiran

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Compile VEX Surface shader to SHOP 2009年6月22日14:26

Hi,
I am new to houdini, i need some help on how to compile a vex shading network that i have built using a few basic shading component nodes like lambert, specular etc connected to a output node, Now i want to compile this network to a SHOP node with all the parameters show up after compilation so that i can select the SHOP shader and edit the parameters.

Like how you create a shading network in slim/prman and flatten it into a single .slo shader, where you still have the ability to edit the parameters and make changes to the flattened shader. Any ideas ??
I have used this node to begin creating my network
'VEX Surface SHOP Type' and combined a bunch of nodes to an output.

Appreciate you help.
Thx.